About

I’m a producer with 25+ years shipping PC, console, mobile, VR and live-service games and interactive experiences, with a background in gameplay and systems design. I’m based in Tustin, California.
I run productions end to end: schedules, budgets, outsourcing, client and licensor relationships, and the pipelines that connect design, art, animation and engineering. I drive design execution in Unreal Engine and Unity, and I’m also the indie developer of Muse Ingenium on Steam.
Career
- Cinematic Producer, Rouge Mocap 10/2024 – present
- Executive Producer & Creative Director, BRON Studios 01/2022 – 10/2023
- Senior Producer & Design Lead, Big Red Button Entertainment 10/2015 – 11/2021
- Executive Producer, Game Machine Studios 09/2012 – 09/2015
- Lead Designer to Senior Producer, Papaya Studio 04/2009 – 06/2012
- Lead Designer, MumboJumbo LLC 08/2006 – 12/2009
- Game Designer, Papaya Studio 11/2002 – 09/2006
- Associate Producer, Crave Entertainment 08/1998 – 08/2002
Tools
Unreal Engine, Unity, UEFN (Fortnite), Roblox Studio, Lua, Claude Code; Jira, Confluence, ShotGrid; Agile (Scrum, Kanban); Adobe Creative Suite; generative AI tools (ChatGPT, Claude, ComfyUI).
TODO: a personal paragraph (interests outside work).