Richard Robledo

About

Richard Robledo

I’m a producer with 25+ years shipping PC, console, mobile, VR and live-service games and interactive experiences, with a background in gameplay and systems design. I’m based in Tustin, California.

I run productions end to end: schedules, budgets, outsourcing, client and licensor relationships, and the pipelines that connect design, art, animation and engineering. I drive design execution in Unreal Engine and Unity, and I’m also the indie developer of Muse Ingenium on Steam.

Career

  • Cinematic Producer, Rouge Mocap 10/2024 – present
  • Executive Producer & Creative Director, BRON Studios 01/2022 – 10/2023
  • Senior Producer & Design Lead, Big Red Button Entertainment 10/2015 – 11/2021
  • Executive Producer, Game Machine Studios 09/2012 – 09/2015
  • Lead Designer to Senior Producer, Papaya Studio 04/2009 – 06/2012
  • Lead Designer, MumboJumbo LLC 08/2006 – 12/2009
  • Game Designer, Papaya Studio 11/2002 – 09/2006
  • Associate Producer, Crave Entertainment 08/1998 – 08/2002

Tools

Unreal Engine, Unity, UEFN (Fortnite), Roblox Studio, Lua, Claude Code; Jira, Confluence, ShotGrid; Agile (Scrum, Kanban); Adobe Creative Suite; generative AI tools (ChatGPT, Claude, ComfyUI).

TODO: a personal paragraph (interests outside work).